Every segment of the game engine, including its AI, audio, physics, and firing solutions is executed in real-time, every single time. This benchmark doesn't pre-compute the results. The test run executes an identical flyby pass and tests various missions and unit match-ups. We use the internal benchmark with high quality settings. But is does show improvements in Async compute hence we have added this DX12 class title. Truth be told, we remain a little hesitant in deciding whether or not to use this benchmark in our test suite. The game has been in development for several years, and it’s the debut title for the new Nitrous engine. The game’s look and feel somewhat resembles Total Annihilation, with large numbers of units on-screen simultaneously, and heavy action between ground and flying units. Ashes is an RTS title powered by their Nitrous game engine. Oxide Games released its RTS game Ashes of the Singularity. Tweet DX12: Ashes Of The Singularity Benchmark