Good: - Strips you of all equipment (refreshing twist) - Interesting story and characters. All the weapons were amazing, and they were fun to use, especially to bring back to the Mojave, but the people in the DLC were about 1 people, Ghost People, and that was all, boring right? The reason this gets a 10 is for its interesting well designed take on this story, and it's perks and weapons, rather, not game play. It makes it hard to go anywhere, so it was annoying, but at the same time it was very unique. The collar on your neck (The entire DLC) is linked to radios that if you get near them cause your collar to beep, you have to back away or 'blow the radio up' (if you can) before you do. The story is interesting and draws one in, but the game play to go through the story is semi painful at times. I played this mostly to explore, and even more than that for the story. The radios linked to your collar that can blow you up.
But I give this game a 10 simply because it had many unique aspects. On the fun scale out of ten, I give it more of a 6. But just because it's very unique doesn't necessarily mean it's 'that' fun.
The story is very unique, the take on the story, the game play.